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Accessible virtual reality therapy using portable media devices
Autonomic nervous system factors underlying anxiety in virtual environments : a regression model for cybersickness
Bridging the gap between business and IT in service oriented business collaboration
Collaborative learning : some possibilities and limitations for students and teachers
Communication in multi-player role playing games - the effect of medium
Estimating cybersickness of simulated motion using the Simulator Sickness Questionnaire (SSQ) : a controlled study
Fun and feedback at the press of a button
Game engineering approach to the effect of music on learning in virtual-immersive environments
Ghost worlds-time and consequence in MMORPGs
Groupwork activities in synchronous online classroom spaces
How do tempo and pitch shifts of soundtracks for roleplaying games influence memory of facts conveyed in virtual-immersive environments?
The Impact of virtual classroom laboratories in CSE
Independent, synchronous and asynchronous - an analysis of approaches to online concept formation
JPEG image steganalysis improvement via image-to-image variation minimization
Natural language processing in the undergraduate curriculum