Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.14/102814
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Communication in multi-player role playing games - the effect of medium
Technologies for Interactive Digital Storytelling and Entertainment (3rd : 2006) (4 - 6 December 2006 : Darmstadt, Germany)
Göbel, Stefan; Malkewitz, Rainer and Iurgel, Ido. Technologies for interactive digital storytelling and entertainment : third international conference, TIDSE 2006 Darmstadt, Germany, December 4-6, 2006 : proceedings, p.277-288
The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. Meanwhile, computer-based role-playing games, while structurally similar, offer quite different narrative experiences. Here results are presented of an experimental study of role-playing gamers in Pen-and-Paper and computer-supported settings. Communication patterns are shown to vary significantly on measures such as the share of in-character statements and the share of dramatically motivated statements. These results are discussed in the light of differences between the two gaming forms and finally some design implications are discussed.