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-List Of Titles -Game engineering approach to the effect of music on learning in virtual-immersive environments

Please use this identifier to cite or link to this item: http://hdl.handle.net/1959.14/101467

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Title
Game engineering approach to the effect of music on learning in virtual-immersive environments
Related
International Conference on Game Research and Development (4 - 6 December 2006 : Perth, W.A.)
Related
Wong, Kevin K. W.; Fung, Lance C. C.; Cole, Peter; Prakash, Edmond C.; Rhalibi, Abdennour El. CyberGames 2006 : Esplanade Hotel Fremantle Perth, Western Australia 4-6 December 2006 / International Conference on Game Research and Development, p.224-230
Related
ACM international conference proceeding series Vol. 223
Publisher
Perth, Western Australia : Murdoch University
Date
2006
FoR/RFCD Code(s)
089900 Other Information and Computing Sciences
Author/Creator
Fassbender, Eric
Author/Creator
Richards, Debbie
Author/Creator
Kavakli, Manolya
Description
The aim of this study is to investigate the influence of different musical styles on learning in virtual-immersive environments. As shown in other studies, music and musical training has positive effects on spatial-temporal reasoning (e.g.. maths, chess). Music is also used in therapies to reduce stress or to aid children with Attention Deficit Hyperactivity Disorder (ADHD). In our study we want to use the findings from former investigations and combine these to create a holistic, immersive learning experience. The idea involves creating a 3d model of the Macquarie University icon (the Macquarie Lighthouse in Sydney) and use this model to develop a course about the history of the lighthouse. The users can explore the virtual environment in the style of a 3d adventure game and they will learn about the history of the lighthouse and colonial Sydney by interacting with virtual avatars. Within this framework we want to investigate the effect of Classical music, Rock/Pop music, Didgeridoo music, RAP music and compare these with nature sounds, white noise and silent conditions. We want to find out which musical style is most beneficial for learning and motivation in virtual-immersive environments. Our hypothesis is that instrumental music with a rate of 50 - 70 beats per minute (BPM) will be most beneficial for learning. This hypothesis is supported by other studies but has not been tested in virtual and immersive environments.
Description
7 page(s)
Subject Keyword
089900 Other Information and Computing Sciences
Subject Keyword
game engine
Subject Keyword
effect of music on learning
Subject Keyword
virtual-immersive environments
Resource Type
conference paper
Organisation
Macquarie University. Dept. of Computing

Identifier
http://hdl.handle.net/1959.14/101467
Identifier
ISBN:869059017
Identifier
mq-rm-2006003711
Language
eng
Reviewed
Reviewed
Save/E-mail Citation
Citation Format
E-mail Address
Subject
"CyberGames 2006 : Esplanade Hotel Fremantle Perth, Western Australia 4-6 December 2006 / International Conference on Game Research and Development"
 
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